Playing Action Video Games Improves Visuomotor Control
Li Li; Rongrong Chen; Jing Chen
2016
会议名称2016年第一届北京视觉科学会议
会议日期2016-07
会议地点北京
摘要

Can playing action video games improve visuomotor control? If so, can these games be used in training people to perform daily visuomotor-control tasks, such as driving? We found that action gamers have better lane-keeping and visuomotor-control skills than do non–action gamers. We then trained nongamers with action or nonaction video games. After they played a driving or ?rst-person-shooter video game for 5 or 10 hr, their visuomotor control improved signi?cantly. In contrast, nongamers showed no such improvement after they played a nonaction video game. Our model-driven analysis revealed that although different action video games have different effects on the sensorimotor system underlying visuomotor control, action gaming in general improves the responsiveness of the sensorimotor system to input error signals. The ?ndings support a causal link between action gaming (for as little as 5 hr) and enhancement in visuomotor control, and suggest that action video games can be bene?cial training tools for driving.

会议主办者中国科学院心理研究所
学科领域感知觉心理学
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收录类别其他
语种英语
文献类型会议论文
条目标识符http://ir.psych.ac.cn/handle/311026/20861
专题心理所主办、承办、协办学术会议_2016年第一届北京视觉科学会议_会议摘要
作者单位1.Department of Psychology, The University of Hong Kong, Pokfulam, Hong Kong , China
2.Neural Science Program, New York University Shanghai, 1555 Century Ave., Pudong New Area, Shanghai 200122, China
3.NYU-ECNU Institute of Brain and Cognitive Science at NYU Shanghai, 3663 Zhongshan Road North, Shanghai, 200062, China
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Li Li,Rongrong Chen,Jing Chen. Playing Action Video Games Improves Visuomotor Control[C]. 见:2016年第一届北京视觉科学会议. 北京. 2016-07.http://vision.csp.escience.cn/dct/page/1.
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