Playing Action Video Games Improves Visuomotor Control
Li Li; Rongrong Chen; Jing Chen
2016
Conference Name2016年第一届北京视觉科学会议
Conference Date2016-07
Conference Place北京
Abstract

Can playing action video games improve visuomotor control? If so, can these games be used in training people to perform daily visuomotor-control tasks, such as driving? We found that action gamers have better lane-keeping and visuomotor-control skills than do non–action gamers. We then trained nongamers with action or nonaction video games. After they played a driving or ?rst-person-shooter video game for 5 or 10 hr, their visuomotor control improved signi?cantly. In contrast, nongamers showed no such improvement after they played a nonaction video game. Our model-driven analysis revealed that although different action video games have different effects on the sensorimotor system underlying visuomotor control, action gaming in general improves the responsiveness of the sensorimotor system to input error signals. The ?ndings support a causal link between action gaming (for as little as 5 hr) and enhancement in visuomotor control, and suggest that action video games can be bene?cial training tools for driving.

Funding Organization中国科学院心理研究所
Subject Area感知觉心理学
URL查看原文
Indexed By其他
Language英语
Document Type会议论文
Identifierhttp://ir.psych.ac.cn/handle/311026/20861
Collection心理所主办、承办、协办学术会议_2016年第一届北京视觉科学会议_会议摘要
Affiliation1.Department of Psychology, The University of Hong Kong, Pokfulam, Hong Kong , China
2.Neural Science Program, New York University Shanghai, 1555 Century Ave., Pudong New Area, Shanghai 200122, China
3.NYU-ECNU Institute of Brain and Cognitive Science at NYU Shanghai, 3663 Zhongshan Road North, Shanghai, 200062, China
Recommended Citation
GB/T 7714
Li Li,Rongrong Chen,Jing Chen. Playing Action Video Games Improves Visuomotor Control[C]. 见:2016年第一届北京视觉科学会议. 北京. 2016-07.http://vision.csp.escience.cn/dct/page/1.
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