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Neural Basis of Enhanced Executive Function in Older Video Game Players: An fMRI Study
Wang, Ping1,2; Zhu, Xing-Ting1,2; Qi, Zhigang3,4; Huang, Silin5; Li, Hui-Jie1,2
2017-11-21
Source PublicationFRONTIERS IN AGING NEUROSCIENCE
ISSN1663-4365
SubtypeArticle
Volume9Issue:0Pages:1-9
Abstract

Video games have been found to have positive influences on executive function in older adults; however, the underlying neural basis of the benefits from video games has been unclear. Adopting a task-based functional magnetic resonance imaging (fMRI) study targeted at the flanker task, the present study aims to explore the neural basis of the improved executive function in older adults with video game experiences. Twenty video game players (VGPs) and twenty non-video game players (NVGPs) of 60 years of age or older participated in the present study, and there are no significant differences in age (t = 0.62, p = 0.536), gender ratio (t = 1.29, p = 0.206) and years of education (t = 1.92, p = 0.062) between VGPs and NVGPs. The results show that older VGPs present significantly better behavioral performance than NVGPs. Older VGPs activate greater than NVGPs in brain regions, mainly in frontal-parietal areas, including the right dorsolateral prefrontal cortex, the left supramarginal gyrus, the right angular gyrus, the right precuneus and the left paracentral lobule. The present study reveals that video game experiences may have positive influences on older adults in behavioral performance and the underlying brain activation. These results imply the potential role that video games can play as an effective tool to improve cognitive ability in older adults.

Keywordvideo game experience older video game players older non-video game players fMRI executive function
DOI10.3389/fnagi.2017.00382
Indexed BySCI
Language英语
Funding OrganizationNational Basic Research Program (973 Program)(2015CB351702) ; Youth Innovation Promotion Association CAS(2016084) ; National Natural Science Foundation of China(31000465)
WOS Research AreaGeriatrics & Gerontology ; Neurosciences & Neurology
WOS SubjectGeriatrics & Gerontology ; Neurosciences
WOS IDWOS:000415820200001
WOS HeadingsScience & Technology ; Life Sciences & Biomedicine
WOS KeywordCOGNITIVE CONTROL ; WORKING-MEMORY ; INTERFERENCE RESOLUTION ; ADULTS ; TASKS ; IDENTIFICATION ; PERFORMANCE ; ACTIVATION ; EXPERIENCE ; CONFLICT
Citation statistics
Document Type期刊论文
Identifierhttp://ir.psych.ac.cn/handle/311026/22022
Collection中国科学院行为科学重点实验室
Affiliation1.Inst Psychol, CAS Key Lab Behav Sci, Beijing, Peoples R China
2.Univ Chinese Acad Sci, Dept Psychol, Beijing, Peoples R China
3.Capital Med Univ, Xuanwu Hosp, Dept Radiol, Beijing, Peoples R China
4.Beijing Key Lab Magnet Resonance Imaging & Brain, Beijing, Peoples R China
5.Beijing Normal Univ, Inst Dev Psychol, Fac Psychol, Beijing, Peoples R China
Recommended Citation
GB/T 7714
Wang, Ping,Zhu, Xing-Ting,Qi, Zhigang,et al. Neural Basis of Enhanced Executive Function in Older Video Game Players: An fMRI Study[J]. FRONTIERS IN AGING NEUROSCIENCE,2017,9(0):1-9.
APA Wang, Ping,Zhu, Xing-Ting,Qi, Zhigang,Huang, Silin,&Li, Hui-Jie.(2017).Neural Basis of Enhanced Executive Function in Older Video Game Players: An fMRI Study.FRONTIERS IN AGING NEUROSCIENCE,9(0),1-9.
MLA Wang, Ping,et al."Neural Basis of Enhanced Executive Function in Older Video Game Players: An fMRI Study".FRONTIERS IN AGING NEUROSCIENCE 9.0(2017):1-9.
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