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A Tripartite Neurocognitive Model of internet Gaming Disorder
Wei, Lei1; Zhang, Shuyue2; Turel, Ofir3,4; Bechara, Antoine4; He, Qinghua1,4,5,6,7; Qinghua He
2017-12-14
发表期刊FRONTIERS IN PSYCHIATRY
通讯作者邮箱heqinghua@gmail.com
ISSN1664-0640
文章类型Review
卷号8期号:12页码:1-11
摘要Playing Internet games has emerged as a growing in prevalence leisure activity. In some cases, excess gaming can lead to addiction-like symptoms and aversive outcomes that may be seen by some as manifestations of a behavioral addiction. Even though agreement regarding the pathologizing of excessive video gaming is not yet achieved and perhaps because the field requires more research, many works have examined the antecedents and outcomes of what is termed internet gaming disorder (IGD). In this article, we aim at summarizing perspectives and findings related to the neurocognitive processes that may underlie IGD and map such findings onto the triadic-system that governs behavior and decision-making, the deficits in which have been shown to be associated with many addictive disorders. This tripartite system model includes the following three brain systems: (1) the impulsive system, which often mediates fast, automatic, unconscious, and habitual behaviors; (2) the reflective system, which mediates deliberating, planning, predicting future outcomes of selected behaviors, and exerting inhibitory control; and (3) the interoceptive awareness system, which generates a state of craving through the translation of somatic signals into a subjective state of drive. We suggest that IGD formation and maintenance can be associated with (1) a hyperactive " impulsive" system; (2) a hypoactive "reflective" system, as exacerbated by (3) an interoceptive awareness system that potentiates the activity of the impulsive system, and/or hijacks the goal-driven cognitive resources needed for the normal operation of the reflective system. Based on this review, we propose ways to improve the therapy and treatment of IGD and reduce the risk of relapse among recovering IGD populations.
关键词Internet gaming disorder insula decision-making fMRI striatum
DOI10.3389/fpsyt.2017.00285
收录类别SCI ; SSCI
语种英语
项目资助者National Natural Science Foundation of China(31400959) ; Entrepreneurship and Innovation Program for Chongqing Overseas Returned Scholars(cx2017049) ; Fundamental Research Funds for the Central Universities(SWU1509422 ; Open Research Fund of the Key Laboratory of Mental Health, Institute of Psychology, Chinese Academy of Sciences(KLMH2015G01) ; Research Program Funds of the Collaborative Innovation Center of Assessment toward Basic Education Quality at Beijing Normal University(2016-06-014-BZK01 ; 15XDSKD004) ; SCSM-2016A2-15003)
WOS研究方向Psychiatry
WOS类目Psychiatry
WOS记录号WOS:000417926500001
WOS标题词Science & Technology ; Life Sciences & Biomedicine
关键词[WOS]VIDEO GAME ADDICTION ; STATE FUNCTIONAL CONNECTIVITY ; COGNITIVE-BEHAVIORAL MODEL ; SOCIAL NETWORKING SITES ; ASSOCIATION TEST IAT ; RESPONSE-INHIBITION ; DECISION-MAKING ; PREFRONTAL CORTEX ; BRAIN ACTIVATION ; DRUG-ADDICTION
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被引频次:5[WOS]   [WOS记录]     [WOS相关记录]
文献类型期刊论文
条目标识符http://ir.psych.ac.cn/handle/311026/22357
专题健康与遗传心理学研究室
通讯作者Qinghua He
作者单位1.Southwest Univ, Fac Psychol, Chongqing, Peoples R China
2.Guangxi Univ, Dept Psychol, Nanning, Guangxi, Peoples R China
3.Calif State Univ Fullerton, Coll Business & Econ, Fullerton, CA 92634 USA
4.Univ Southern Calif, Dept Psychol, Los Angeles, CA USA
5.Chinese Acad Sci, Inst Psychol, Key Lab Mental Hlth, Beijing, Peoples R China
6.Beijing Normal Univ, Southwest Univ Branch, Collaborat Innovat Ctr Assessment Basic Educ Qual, Chongqing, Peoples R China
7.Chongqing Collaborat Innovat Ctr Brain Sci, Chongqing, Peoples R China
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Wei, Lei,Zhang, Shuyue,Turel, Ofir,et al. A Tripartite Neurocognitive Model of internet Gaming Disorder[J]. FRONTIERS IN PSYCHIATRY,2017,8(12):1-11.
APA Wei, Lei,Zhang, Shuyue,Turel, Ofir,Bechara, Antoine,He, Qinghua,&Qinghua He.(2017).A Tripartite Neurocognitive Model of internet Gaming Disorder.FRONTIERS IN PSYCHIATRY,8(12),1-11.
MLA Wei, Lei,et al."A Tripartite Neurocognitive Model of internet Gaming Disorder".FRONTIERS IN PSYCHIATRY 8.12(2017):1-11.
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