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虚拟现实人机交互的eGOMS模型研究
Alternative TitleStudy of eGOMS model for human computer interaction in VR
王晖; 戴国忠; 禤宇明; 张凤军; 王丹力; 傅小兰; 王 晖
2005
Source Publication华中科技大学学报(自然科学版)
ISSN1000-8616
Volume33Issue:S1Pages:322-325
Abstract采用心理学和计算机技术相交叉的研究方法,对人机交互中人的认知过程的人类视知觉特征和心理加工机制与特点等进行了细致的探讨; 结合虚拟环境中人机交互过程的不确定性、连续性和实时反馈性以及交互可用性评价指标的多样性等特点,提出了适用于虚拟现实人机交互的扩展GOMS(eGOMS)模型,克服了传统GOMS模型要求精确的用户操作、交互界面与实际应用相分离及评价指标单一的不足.以eGOMS模型为基础对PIBG交互范式进行了评估,PIBG为VR用户界面提供自然、隐式交互的手段,从而大大降低了用户在虚拟环境下交互的认知负荷.
Keyword虚拟现实 人机交互 Goms模型
Subject Area工业与组织心理学
Indexed By中文核心期刊要目总览 ASPT来源刊 中国期刊方阵 CJFD收录刊
Language中文
Funding Project国家重点基础研究发展计划资助项目(9732002CB312103) ;国家自然科学基金资助项目(60373056 , 60303019)
NoteThis paper studies the mechanism and characteristics human perception and cognition, attention and the process of information, and proposes an eGOMS model for HCI in VR. User Model based on cognitive psychology is the base of interface design for Virtual Reality (VR).The research method of this paper is the combination of physiology and computer technologies. eGOMS overcomes the disadvantages of the traditional GOMS model, such as accurate operation, division of interface and applications, and mono criterion. PIBG interaction was evaluated with eGOMS, and the results show that PIBG allow users to interact with a computer freely through natural interface, which enhances the efficiency of interaction between users and computers, and reduces the cognitive burden of users in VR environment.
Document Type期刊论文
Identifierhttp://ir.psych.ac.cn/handle/311026/2904
Collection中国科学院心理研究所回溯数据库(1956-2010)
Corresponding Author王 晖
Recommended Citation
GB/T 7714
王晖,戴国忠,禤宇明,等. 虚拟现实人机交互的eGOMS模型研究[J]. 华中科技大学学报(自然科学版),2005,33(S1):322-325.
APA 王晖.,戴国忠.,禤宇明.,张凤军.,王丹力.,...&王 晖.(2005).虚拟现实人机交互的eGOMS模型研究.华中科技大学学报(自然科学版),33(S1),322-325.
MLA 王晖,et al."虚拟现实人机交互的eGOMS模型研究".华中科技大学学报(自然科学版) 33.S1(2005):322-325.
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