As China attaches great importance to children's innovation,the innovative research in the form of reading,painting,music,drama and other forms,which are based on picture books,has gradually entered the class and family education. It is well received by children from 9-12 years old. In recent years,with the fully development of STREAM and science education,scientific picture books emerges as the best. But the difficulty and cost of them are generally higher than those of story-based picture books,not to mention the joint efforts of scientists,artists and writers. Therefore,how to make the scientific picture books with the characteristics of science and art play an important role in innovation education,and how to promote children’s creativity on the basis of scientific picture books have become an important subject.This study takes 9-12 years old children in HeBei area as the object,and on the basis of evaluating their creativity,11 years old children are selected as intervention targets. Research STREAM of science picture books teaching creativity promotion theory model and the teaching system model.The participants will be intervened in a three-month group teaching and after the creativity and class back questionnaire investigation,etc.All of these are for the purpose to verify the effectiveness of STREAM science picture books design,and provide ideas and empirical cases for the school to carry out scientific creative teaching.Therefore,this study is divided into two sub-studies.In the first study,the characteristics of creativity of children from different ages and genders were analyzed. Participants in the 9-12 years old of a primary school participated in Tony Nonverbal Intelligence Test,the EPoC graphic and verbal creativity scale,and the simplified scientific questions which is based on the adolescent scientific creativity scale. 1419 questionnaires were distributed and 1346 valid samples were obtained.The intelligence of the subjects was taken as a covariant,and SPSS20. 0 was used for multivariate analysis of variance.The results show that: 1)the main effect of the ages of children’s creativity in different fields is significant. The creativity thinking of science,graphics and language are generally on the rise at 9-10 years old,while the growth rate of 12 year old is slow or decreasing. 2.)There is no significant gender difference in scientific creativity of children in the 9-12 years old,while it is significant in graphics and language creativity,and girls’ creativity score are higher than boys.The second study is related to intervene and analyze its impact on children's creativity in the experimental group. Interventions controlled gender factors and maintained a balanced ratio between boys and girls. There were 40 people in experimental and control group respectively. The actual number of boys and girls in the experimental group was 19:21,while in control group was 20:20. The homogeneity test was performed on the experimental group and the control group. The independent sample t was used to examine the two groups,and the results show that there was no significant difference in creativity and intelligence score.In this study,intelligence was taken as the covariant and SPSS20. 0 was used for multivariate covariance analysis to investigate the effectiveness of the intervention. The scores of the experimental group and the control group before and after the creativity were compared between groups. The results showed that before and after the language divergence,and the scientific aggregation,there was a significant difference between the experimental group and the control group.This study is based on the creativity of scientific picture books to research the effect of intervention on scientific aggregation and language divergence,which needs further discussion in the dimension and form of graphic creativity to promote design. The intervention of science picture books with STREAM teaching as a key helps front-line teachers to improve their subject integration ability and class control ability,and promotes their teaching ability.
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