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Quantitative Relationship Between Achievement Motivation and Game Behavior Based on Structural Equation Model
Zhou, Haiyan1,2; Zhu, Tingshao1,2; Zhao, Nan1,2
2022
通讯作者邮箱tszhu@psych.ac.cn
会议名称Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics
会议录名称Human Centered Computing
页码Volume 13795 LNCS, Pages 146-152
会议日期不详
会议地点不详
会议举办国中国
摘要

Abstract. Considering that achievement motivation is an important variable to explain human behavior, the characteristics of online games can potentially stimulate motivation in some people. The online game Dota 2 has such characteristics as widespread popularity, high and varied complexity and openly accessible data on its participants’ behavior. For the first time, in focusing on the specific behavior and achievement motivation of college students who have played the online game Dota 2, this study utilized a quantitative methodology to study the relationship between them. Based on the achievement motivation scale and structural equation model, this study found that the overall achievement motivation of college students is weak, and reached the conclusion that the total achievement motivation is negative which is obviously different from the previous researches. Achievement motivation has significant influence on online game behavior, and it has both direct and indirect effect on the core behavior of players.

收录类别EI
语种英语
文献类型会议论文
条目标识符https://ir.psych.ac.cn/handle/311026/44631
专题中国科学院心理研究所
通讯作者Zhu, Tingshao
作者单位1.Institute of Psychology, Chinese Academy of Sciences, Beijing 100101, China
2.Department of Psychology, University of Chinese Academy of Sciences, Beijing, China
通讯作者单位中国科学院心理研究所
推荐引用方式
GB/T 7714
Zhou, Haiyan,Zhu, Tingshao,Zhao, Nan. Quantitative Relationship Between Achievement Motivation and Game Behavior Based on Structural Equation Model[C],2022:Volume 13795 LNCS, Pages 146-152.
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